Let’s add some more audio… In this video I experiment with the spatial audio for VR in Unity, added sound to the clock, to the turning pages and the opening glass door. When I was a little boy I used to be fascinated when the lip-synch was out of time in the movies and was consistently… Continue reading “The Bittersweet” – Log Fifteen
Category: Immersive Virtual reality
The immersive Lab – Log Four
Technical challenges so far.. When working with Google cardboard you allways need to take on consideration the raw processing power of mobile devices, and be wise on how to distribute tasks, in this Blog I will be discussing by sections what challenges I faced this past two week.. Main Screen: The Main screen was not… Continue reading The immersive Lab – Log Four
The immersive Lab – Log Three
Early design choices.. In this log I would like to take the opportunity to talk about the initial design choices and show some screens and comment on them. The first environment I tested was the cube, it has a room cube, baked lights a Player element (w/ Google virtual reality interactive elements for Cardboard and… Continue reading The immersive Lab – Log Three
“The Bittersweet” – Log Thirteen
The third time’s the charm… Hey so this time all has worked within reason!, I finally decided to test on a sdk1+leap motion v2. walked around uni doing my testing. Did 21 tests and the users were quite happy. https://www.youtube.com/watch?v=GP89FuFbnIA
“The Bittersweet” – Log Three
This week has been exciting, as part of my research in VR interaction went to VRUK, an event where for 2 complete days there is VR Demos, and talks. As well agreed a structure for the next week with my tutor. I did try a couple of demos, in this picture tried oculus and… Continue reading “The Bittersweet” – Log Three