Technical challenges so far.. When working with Google cardboard you allways need to take on consideration the raw processing power of mobile devices, and be wise on how to distribute tasks, in this Blog I will be discussing by sections what challenges I faced this past two week.. Main Screen: The Main screen was not… Continue reading The immersive Lab – Log Four
Early design choices.. In this log I would like to take the opportunity to talk about the initial design choices and show some screens and comment on them. The first environment I tested was the cube, it has a room cube, baked lights a Player element (w/ Google virtual reality interactive elements for Cardboard and… Continue reading The immersive Lab – Log Three
3ds Max Modelling
and animation made in Unity.
This is the poster presented at the “2nd Virtual Social Inetraction workshop” omn the 12th – 13th, july 2016. On regards of the idea of bringing a life perspective like the one of an autis- tic person. and placing (a non autistic) person as a protagonist in a IVR medium. using hand tracking, music and… Continue reading “The Bittersweet” – Log Fourteeen
Learning to deal with challenges… and not to die trying. User tests is one of the primordial boxes to tick when it comes to software develop. And dealing with technical difficulties could be any developer worst nightmare. so when you are rushing to have a proper user test done because you do need to study… Continue reading “The Bittersweet” – Log Twelve
Well a final look to “scene 2” this scene has been the hardest so far, I have created a mini town out of a set I purchased online and I find it delightful, now to adjust some Audio, Mechanics and that should be it.
This blog post it’s dedicated only to portray the testing of what I have done so far, yesterday tested the transition from MAC to PC in UNITY , transferred my scenes from one place to another as my current MAC is not able to handle graphics properly without giving me errors, so took the… Continue reading “The Bittersweet” – Log Ten