“The Bittersweet” – Log Fifteen

Let’s add some more audio…

In this video I experiment with the spatial audio for VR in Unity, added sound to the clock, to the turning pages and the opening glass door.

When I was a little boy  I used to be fascinated when the lip-synch  was out of time in the movies and was consistently trying to duplicate it. I created a dis-temporal audio file in audacity and added it to the dinner animation.  As well I added a tiny particle system to the radio to highlight the most powerful audio source of the scene.

I had so much fun doing this with one of my favorite works, Good bye for now “The Bittersweet”, Thank you for reading.

The immersive Lab – Log Two

This week I had the pleasure to visit the teaching lab at the school of life sciences of Glasgow university, where I for the first time used the Samsung gear 360 camera to record the videos and 360 stills I will use to construct the application.

One of the biggest challenges I faced that day was  to communicate the ideas I had for this shoot to get everyone in the same page, that is a real skill that only the experience can give, as directing a piece and being in charge of the equipment at the same time can be challenging, I prepared scripts and pseudo-scripts for the students with anticipation, it was loads of hard work, but I feel it did pay in the end.

I was quite lucky to have such a group of good talented students to help me put the vision I had together, as well as the lecturers who helped me on setting everything up (thank you ladies you are the best! ) , I will discuss in the next blog how I will implement this images on UNITY, thank you for reading.

“A journey of Modern Art” – Log Three

Fast forward a month after some play sessions and user tests , here we are with the final version of the assets. In this log we will take a look at a example of the assets designed for the artists profiles (Journeys), and the board.

The artists journey :

This cards represent the timeline of the artists lives, in this time line we can appreciate what were the most important points in their lives, and the pieces this moments influenced. there are 12 artists journeys however we are only showing This one as an example.


The Events :

In every board game you need elements that bring the story forward, in this case we created event cards, serving the purpose of adding more to the storytelling and teaching about the daily life of an struggling artist or art pieces that would be interesting for the learning.

History Cards

A history card is on order when the player pawn falls in a blue tile, this are cards that move the game forward by giving (or taking )to the players creativity points (the in game currency).


A Charade card is on order when the player pawn falls in a red tile, this are cards that move the game forward by having a mini game where player might if they win, earn point to advance or loose some if they loose.


A Charade card is on order when the player pawn falls in a Yellow tile, this are cards that move the game forward by using funny fictional common places of a struggling artist life.

The final design of the board :

This board represents the places /cities our artists visited or lived in and they are connected to the timeline cards, at the same time the boards connects the artist to certain events that may have or may not affected their life, The board is composed of cities and roads (Parts of the country were that city exists..)


“A journey of Modern Art” – Log Two

In this last two weeks we have defined the basics of our game, we have taken inspiration of other games and added some mechanics to include didactic gamification about this 3 focus topics People, Events and places.


The initial board looks like this, in this game the board is constructed using as reference the cities where the maestros of modern art started their career or were born, as well we worked in the game mechanics and rules.


“A journey of Modern Art” – Log One

Welcome to my new blog section, this blog has been created to record the production of my latest enterprise. As part of my  “Msc. Serious games and virtual reality”, we are taking a core on game design, in this course we play board games, we read academic papers about games and talk about games as a whole and the benefits they can bring to us when properly used.

The brief of this project was to create a game about “Modern Art” at open interpretation. This of course is not as easy as it seems.”Serious games” have a purpose in the life of many living forms, lion cubs learn how to embrace their preys, Antelopes learn how to run, and human can learn all range of things like social skills, Architecture, math, languages or economics.

To me serious games are like mobile apps, they are a solution for a couple of things within a field, meaning that they can do only a couple of things but they do it really good if they are well designed. For example with Google maps you could find out how to get somewhere or where to find yourself in the city, as well by asking to your friend to share his/her position you would know her/his location. Same applies to any game.

For example by playing “Monopoly”,  The mechanics of the game dictate the flow and when the game loop happens.For every turn you are allowed to move on your journey, and trade earning or losing money. The game mechanic of this games allows it to flow in a way were people  having fun will associate emotions to particular memories during this sessions this way the learning becomes deeper in trading, counting and social business like interactions.

To make a game serious you only need a goal!

To us the starting point to beat this brief was to find a problem to tackle, and the more we read or learned about modern art,  the more we realized how little we knew. And when speaking with our peers we found a couple of issues related to this topic that were closer to our heart, and so we decided that we needed to draw people closer to modern art using didacto-ludic elements.

The premise is to use a game frame to make people understand that a person by itself cannot create a piece, for a piece of art to happen it has to be influence by events, places and people. because art is not innocent, art happens because it has a purpose and a message to convey.

Modern Art  revolves around the artistic work produced between the periods of 1860s and 1970s, in this time after the invention of the Photo-camera artists could stop recording history and start experimenting with the aesthetics, this way leaving behind the traditions of the past.

To conclude this Log, we have decided we will call this game “A journey of modern Art”, and this will be a way of allowing people to get closer to art pieces and ideas that changed the world.