Let’s add some more audio… In this video I experiment with the spatial audio for VR in Unity, added sound to the clock, to the turning pages and the opening glass door. When I was a little boy I used to be fascinated when the lip-synch was out of time in the movies and was consistently… Continue reading “The Bittersweet” – Log Fifteen
3ds Max Modelling
and animation made in Unity.
Fast forward a month after some play sessions and user tests , here we are with the final version of the assets. In this log we will take a look at a example of the assets designed for the artists profiles (Journeys), and the board. The artists journey : This cards represent the timeline of… Continue reading “A journey of Modern Art” – Log Three
In this last two weeks we have defined the basics of our game, we have taken inspiration of other games and added some mechanics to include didactic gamification about this 3 focus topics People, Events and places. The initial board looks like this, in this game the board is constructed using as reference the cities… Continue reading “A journey of Modern Art” – Log Two