3D Modelling Games Development Google cardboard Google daydream Immersive Virtual reality IVR Serious Games Virtual Reality

The immersive Lab – Log Three

Early design choices..

In this log I would like to take the opportunity to talk about the initial design choices and show some screens and comment on them.

The first environment I tested was the cube, it has a room cube, baked lights a Player element (w/ Google virtual reality interactive elements for Cardboard and Daydream ) , as well as 4 interact-able game objects with their respective canvas and UI elements (1) “Meet us” – With a movie logo, this one has access to the 360 movies, (2) “see the lab” this one has a access to the 360 lab tour, (3) Activity – With a Thunder Logo – this one has access to the 3D interactive animations.

My general feeling was that, even tho this was a nice environment felt a bit different to what I had envisioned for this project.

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I tough probably a sphere would be more pleasant to work with, so I resourced to a sphere and used an shared that would map the material at the inside of the game object sphere, rather than at the outside, and added a material relevant to the theme, kept and modified the “Player” object from Google VR as well as the interactive SDK elements, it was easier that remaking everything from scratch.


I was not happy with the color choices, so I tried again. This time I selected as a background an electrophoresis gel  result that I found online under creative commons, I think this results when colored are quite kinetic and beautiful. After that I proceeded to collect colour samples and a used the same colors for the UI, added an ambient tune, a rotating script and Voila!, the sphere rotate on the Y axis, I think it looks great!.

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As well I stitched some 360 pictures, and added to the the center of my sphere and added a “Go back” to main menu UI, I think the images look great at the inside of the sphere. I had some issues with the video, and the orientation of the images but I will be talking about them in the next blog thank you for reading…


3D animation 3D Modelling Art Games Development

Astronomy is Awesome! (2017)

3Ds Max Modelling and animation For Unity

I created this 3D models to as my first 3ds max models and animation, Lego’s are awesome and I have had always loved them, so I was trying to get a bit of a surreal  and find an imaginative way to say you can go to the stars and excite people about sciences!, it was really fun to model and I was really delighted to find this new skills I have learned. Please watch the video of the full animation below!