Learning to deal with challenges… and not to die trying. User tests is one of the primordial boxes to tick when it comes to software develop. And dealing with technical difficulties could be any developer worst nightmare. so when you are rushing to have a proper user test done because you do need to studyContinue reading ““The Bittersweet” – Log Twelve”
Well a final look to “scene 2” this scene has been the hardest so far, I have created a mini town out of a set I purchased online and I find it delightful, now to adjust some Audio, Mechanics and that should be it.
This blog post it’s dedicated only to portray the testing of what I have done so far, yesterday tested the transition from MAC to PC in UNITY , transferred my scenes from one place to another as my current MAC is not able to handle graphics properly without giving me errors, so took theContinue reading ““The Bittersweet” – Log Ten”
I have tried a couple of times to make the Lilypad Arduino board work, but somehow there are a couple of stuff that I am not getting my head around just yet so I have asked a very smart lady to help me out (Miss Perla Thanks!!!) and thank you Phoenix for giving me theContinue reading “The Music Therapy Gloves– Log Three”
In this Blog I would like to speak about my progress so far related to the final project in general and what tools I am using to create this 3 scenes. for objectivenes I will divide this in parts. Navigation: As explained in Log TWO, my focus interest in this narrative is to talk aboutContinue reading ““The Bittersweet” – Log Nine”
In this Blog I would like to talk about the Programs I am using to create or tweak some of the assets I am using. 1 ) Crazy Bump / http://www.crazybump.com This great free to use and open-source program does the heavy lifting on creating reslistic surfaces making your scenes more interesting, This is whatContinue reading ““The Bittersweet” – Log Eight”
This week I have re-Vamped using bump textures and bright colours to make it more enjoyable and fun, I have even added bubbles. I have added a personnal artwork to sort of explain the scene, wich is to celebrate the difference between ways of perceiving reality. Bright colors, “Bloom” and “AmbientContinue reading “The Bittersweet – Log Seven”
This Week I had worked in the animation, passed from week 5 not being able to produce very believable animations to a pretty believable one using the “Slow in -Slow out” Technique, my next step on this would be to create a particle system and try to emulate wine filling the glasses. I am goingContinue reading “The Bittersweet – Log Six”
This Week I have focused in the creation of the First scene, for this scene I wanted to create something similar to what Mac Cauley did in The Night Cafe – An Immersive VR Tribute to Vincent van Gogh. However in our conversation I realised that he was working with 3D painting techniques not availableContinue reading ““The Bittersweet” – Log Five”
Well, well well boys and girls we are 5 weeks into this project already and we have done some nifty stuff, today I have submitted my report and would like to show everyone the storyboard! Storyboard1 Storyboard2 Storyboard3 I am very proud of it.. it took me ages to finish, but finally it’s here. Whoop!!!