Let’s add some more audio… In this video I experiment with the spatial audio for VR in Unity, added sound to the clock, to the turning pages and the opening glass door. When I was a little boy I used to be fascinated when the lip-synch was out of time in the movies and was consistentlyContinue reading ““The Bittersweet” – Log Fifteen”
Technical challenges so far.. When working with Google cardboard you allways need to take on consideration the raw processing power of mobile devices, and be wise on how to distribute tasks, in this Blog I will be discussing by sections what challenges I faced this past two week.. Main Screen: The Main screen was notContinue reading “The immersive Lab – Log Four”
Early design choices.. In this log I would like to take the opportunity to talk about the initial design choices and show some screens and comment on them. The first environment I tested was the cube, it has a room cube, baked lights a Player element (w/ Google virtual reality interactive elements for Cardboard andContinue reading “The immersive Lab – Log Three”
Recording 360 images, video and audio.
3ds Max Modelling
and animation made in Unity.
Fast forward a month after some play sessions and user tests , here we are with the final version of the assets. In this log we will take a look at a example of the assets designed for the artists profiles (Journeys), and the board. The artists journey : This cards represent the timeline ofContinue reading ““A journey of Modern Art” – Log Three”
In this last two weeks we have defined the basics of our game, we have taken inspiration of other games and added some mechanics to include didactic gamification about this 3 focus topics People, Events and places. The initial board looks like this, in this game the board is constructed using as reference the citiesContinue reading ““A journey of Modern Art” – Log Two”
Welcome to my new blog section, this blog has been created to record the production of my latest enterprise. As part of my “Msc. Serious games and virtual reality”, we are taking a core on game design, in this course we play board games, we read academic papers about games and talk about games asContinue reading ““A journey of Modern Art” – Log One”
This is the poster presented at the “2nd Virtual Social Inetraction workshop” omn the 12th – 13th, july 2016. On regards of the idea of bringing a life perspective like the one of an autis- tic person. and placing (a non autistic) person as a protagonist in a IVR medium. using hand tracking, music andContinue reading ““The Bittersweet” – Log Fourteeen”
The third time’s the charm… Hey so this time all has worked within reason!, I finally decided to test on a sdk1+leap motion v2. walked around uni doing my testing. Did 21 tests and the users were quite happy. https://www.youtube.com/watch?v=GP89FuFbnIA