Fast forward a month after some play sessions and user tests , here we are with the final version of the assets. In this log we will take a look at a example of the assets designed for the artists profiles (Journeys), and the board.
The artists journey :
This cards represent the timeline of the artists lives, in this time line we can appreciate what were the most important points in their lives, and the pieces this moments influenced. there are 12 artists journeys however we are only showing This one as an example.
The Events :
In every board game you need elements that bring the story forward, in this case we created event cards, serving the purpose of adding more to the storytelling and teaching about the daily life of an struggling artist or art pieces that would be interesting for the learning.
A history card is on order when the player pawn falls in a blue tile, this are cards that move the game forward by giving (or taking )to the players creativity points (the in game currency).
A Charade card is on order when the player pawn falls in a red tile, this are cards that move the game forward by having a mini game where player might if they win, earn point to advance or loose some if they loose.
A Charade card is on order when the player pawn falls in a Yellow tile, this are cards that move the game forward by using funny fictional common places of a struggling artist life.
The final design of the board :
This board represents the places /cities our artists visited or lived in and they are connected to the timeline cards, at the same time the boards connects the artist to certain events that may have or may not affected their life, The board is composed of cities and roads (Parts of the country were that city exists..)