“The Bittersweet” – Log Nine

In this Blog I would like to speak about my progress so far related to the final project in general and what tools I am using  to create  this 3 scenes. for objectivenes I will divide this in parts.

Navigation:

As explained in Log TWO, my focus interest in this narrative is to talk about this 3 elements commonly found within people within the autism spectrum .

 

  • Difficulty with social communication
  • Difficulty with social interaction
  • Difficulty with social imagination

 

And so the navigation methods found in every sigle scene are tighly related to the story I would like to tell and I can confirm that  I am using the Leap motion gesture based input to summerge the user within this story but as further the story goes the only gesture he is given to open doors and continue the journey will gradually from scene to scene cease to be.

Scene 1:  I am using nested animations and gesture based recognition to allow the user to continue. in this scene the user have full control but it’s forced to move only forward.

Scene 2: The user  is allowed to navigate the scene by OCULUS RIFT gazing and can use his hands to open the door.

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Scene 3: In this scene the player its in a rollercoaster where basically cannot control what happens.

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