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J. Eduardo Russian

Serious Games developer / VR Technologist / Creative coder

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Monthly Archives: April 2016

“The Bittersweet” – Log Eleven

  Well a final look to “scene 2” this scene has been the hardest so far, I have created a mini town out of a set I purchased online and I find it delightful, now to adjust some Audio, Mechanics and that should be it.

Posted byJedirussian00120 April 201624 April 2016Posted inGames Development

“The Bittersweet” – Log Ten

  This blog post it’s dedicated only to portray the testing of what I have done so far, yesterday tested the transition from MAC to PC in UNITY , transferred my scenes from one place to another as my current MAC is not able to handle graphics properly without giving me errors, so took theContinue reading ““The Bittersweet” – Log Ten”

Posted byJedirussian00113 April 201620 April 2016Posted inGames Development

The Music Therapy Gloves– Log Three

I have tried a couple of times to make the Lilypad Arduino board work, but somehow there are a couple of stuff  that I am not getting my head around just yet so I have asked a very smart lady to help me out (Miss Perla Thanks!!!) and thank you Phoenix for giving me theContinue reading “The Music Therapy Gloves– Log Three”

Posted byJedirussian00111 April 201612 April 2016Posted inGames Development, Therapy glovesTags:Physical computing, Therapy

“The Bittersweet” – Log Nine

In this Blog I would like to speak about my progress so far related to the final project in general and what tools I am using  to create  this 3 scenes. for objectivenes I will divide this in parts. Navigation: As explained in Log TWO, my focus interest in this narrative is to talk aboutContinue reading ““The Bittersweet” – Log Nine”

Posted byJedirussian0019 April 201618 April 2016Posted inGames Development

“The Bittersweet” – Log Eight

In this Blog I would like to talk about the Programs I am using to create or tweak some of  the assets I am using. 1 ) Crazy Bump / http://www.crazybump.com This great free to use and open-source program does the heavy lifting on creating reslistic surfaces making your scenes more interesting, This is whatContinue reading ““The Bittersweet” – Log Eight”

Posted byJedirussian0011 April 201618 April 2016Posted inGames Development

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