“The Bittersweet” – Log Ten


This blog post it’s dedicated only to portray the testing of what I have done so far, yesterday tested the transition from MAC to PC in UNITY , transferred my scenes from one place to another as my current MAC is not able to handle graphics properly without giving me errors, so took the assets and tested it for the LEAP MOTION and OCULUS.

I was a bit scared that because the core assets of LEAP motion on the store are deprecated I was not sure that it would work on the next machine but after some tweaking it did.

Another week  and two more weeks to go HOORAY!

The Music Therapy Gloves– Log Three

I have tried a couple of times to make the Lilypad Arduino board work, but somehow there are a couple of stuff  that I am not getting my head around just yet so I have asked a very smart lady to help me out (Miss Perla Thanks!!!) and thank you Phoenix for giving me the idea of the conductive fabric and inspiration to build up my gloves, amazing computing ladies xoxo.

well at the beginning of the week I wanted to create a set of gloves that using touch sensors could help people do therapy to do their appropriate hand gestures to grab stuff, as this separate us from other animals.

Today I this I have decide to work in this prototype.


“The Bittersweet” – Log Nine

In this Blog I would like to speak about my progress so far related to the final project in general and what tools I am using  to create  this 3 scenes. for objectivenes I will divide this in parts.


As explained in Log TWO, my focus interest in this narrative is to talk about this 3 elements commonly found within people within the autism spectrum .


  • Difficulty with social communication
  • Difficulty with social interaction
  • Difficulty with social imagination


And so the navigation methods found in every sigle scene are tighly related to the story I would like to tell and I can confirm that  I am using the Leap motion gesture based input to summerge the user within this story but as further the story goes the only gesture he is given to open doors and continue the journey will gradually from scene to scene cease to be.

Scene 1:  I am using nested animations and gesture based recognition to allow the user to continue. in this scene the user have full control but it’s forced to move only forward.

Scene 2: The user  is allowed to navigate the scene by OCULUS RIFT gazing and can use his hands to open the door.

Screen Shot 2016-04-13 at 09.40.24.pngScreen Shot 2016-04-13 at 09.38.49.pngScreen Shot 2016-04-13 at 09.39.35.png

Scene 3: In this scene the player its in a rollercoaster where basically cannot control what happens.

Screen Shot 2016-04-14 at 20.24.07.pngScreen Shot 2016-04-14 at 20.23.37.png

“The Bittersweet” – Log Eight

In this Blog I would like to talk about the Programs I am using to create or tweak some of  the assets I am using.

1 ) Crazy Bump / http://www.crazybump.com

This great free to use and open-source program does the heavy lifting on creating reslistic surfaces making your scenes more interesting, This is what I am basing myself on to create my textures. http://docs.unity3d.com/Manual/class-ProceduralMaterial.html


2) ClipGrab / http://clipgrab.org/

One of the challenges I first faced was that I need to have animated movies in the television and in some walls, unfortunately that feature doesn’t exist in the free version of UNITY so to create animated textures and there are in unity a couple of ways you could go on about it, I am using (a) “CLipgrab” to download a movie from youtube and then (b) break the movie into frames in After effects (c) To then use the Automator to name then by number and put them as a texture to create the animation, nice!

3) Photoshop and Illustrator (Adobe) :

This two very versatile pieces of softaware have helped me on constructing the storyboard and to tweak some instances of the assets.

till next week.