The Bittersweet – Log Seven

This week I have re-Vamped using bump textures and bright colours to make it more enjoyable and fun, I have even added bubbles.

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I have added a personnal artwork to sort of explain the scene, wich is to celebrate the  difference between ways of perceiving reality.

 

 

 

 

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Bright colors, “Bloom” and “Ambient occlusion” are the effects used to render the wonders of light effects in this scene.

And have outlined the second level, as well created an animation with unity and the handController from Leap motion and Looks Great. even tho I have managed to create an script for the hand gesture I am having trouble on attaching a Hand controller and moving without the hands either distorting or paralyzing.

This is a Demo even though unity have it’s recognizing the swipe gesture I haven’t included it yet on the trigger-action. but I am satisfied on the final looking of the hands I have imported, size and animation steps for this first level. This is only a Demo let’s remember that using  an IVR headset you could decide where to look at rather than the camera telling you where as this causes headaches and motion sicknes.