Categories
Games Development

The Bittersweet – Log Seven

This week I have re-Vamped using bump textures and bright colours to make it more enjoyable and fun, I have even added bubbles.

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I have added a personnal artwork to sort of explain the scene, wich is to celebrate the  difference between ways of perceiving reality.

 

 

 

 

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Bright colors, “Bloom” and “Ambient occlusion” are the effects used to render the wonders of light effects in this scene.

And have outlined the second level, as well created an animation with unity and the handController from Leap motion and Looks Great. even tho I have managed to create an script for the hand gesture I am having trouble on attaching a Hand controller and moving without the hands either distorting or paralyzing.

This is a Demo even though unity have it’s recognizing the swipe gesture I haven’t included it yet on the trigger-action. but I am satisfied on the final looking of the hands I have imported, size and animation steps for this first level. This is only a Demo let’s remember that using  an IVR headset you could decide where to look at rather than the camera telling you where as this causes headaches and motion sicknes.

 

 

 

Categories
Games Development

The Bittersweet – Log Six

This Week I had worked in the animation, passed from week 5 not being able to produce  very believable animations to a pretty believable one using the  “Slow in -Slow out” Technique, my next step on this would be to create a particle system and try to emulate wine filling the glasses.  I am going to try this approach…

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As well this week found a way with C code to create animated textures emulating  a T.V broadcasting.

 

 

 

Categories
Games Development

“The Bittersweet” – Log Five

This Week I have focused in the creation of the First scene, for this scene I wanted to create something similar to what Mac Cauley did in  The Night Cafe – An Immersive VR Tribute to Vincent van Gogh.

However  in our conversation I realised that he was working with 3D painting techniques  not available to me, in where you can paint with a brush over the 3d object just like in real life.

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And investigating I found a way to get around this with a Photoshop Plug-in, but was too long to implement so in order to save time I am using 3d  models  with “Impressionist” style textures (to emulate  how people within the autisic spectrum perceive the environment around them making it so to be more stimulating for them than human-human interaction wich is the whole point of this scene).

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I have implemente 2 out of 3 animations in my scene, and the week after I will  be implementing the gestures to go from animation to animation withing the scene.

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