Portfolio Overview:

Discovery (2019):

VR game created created with the help of the disability resource center in Paisley.

Discovery

Tune into Nature (2018):

VR meditation experience created with the support of the disability resource centre in Paisley.

Capturame

The immersive VR Lab (2017):

This is an immersive virtual reality experience to promote the idea of STEM subjects in higher education among pupils, this project was a request from

the school of life sciences of the Glasgow University, following their applications requirements of utilizing pervasive technologies to reach as many students as possible, this application on Google cardboard was built for Android using only gaze interactions.

op2a

A Journey Of Modern Art (2016):

This is my personal record taking blog on a two people academic project, in which we envision the issues around engagement with modern art, and we try to draw the players closer to the ideas and artwork of people who in their time were affected  by events and ideas that changed the world, by using a storytelling trough a ludic experience experience as a framework.

Vincent


The Bittersweet  (2016):


Therapy Glove (2016):

This is a game musical toy prototype for hand rehabilitations created with Arduino.  Click on the title to see more.

pp

Beat Hunter 2015:

Video game prototype, where I created sprites and animated using Javascript.